Difference between revisions of "LlGetEnergy"

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|caveats
|caveats
|constants
|constants
|examples
|examples=<lsl>
// This script tests the energy use of most of the physics functions
// 18 March 2008 by Karzita Zabaleta
 
vector homePos;
integer timerCount = 0;
integer testCount = 0;
 
// move more than 10m
moveTo(vector origin, vector destination) {
    float dist = llVecDist(origin, destination);
    integer passes = llCeil( llLog(dist/10.0) / llLog(2.0) );
    integer i;
    list params = [PRIM_POSITION, destination];
    for (i=0; i<passes; i++) {
        params = (params=[]) + params + params;
    }
    // actually move the prim, now
    llSetPrimitiveParams(params);
}
 
returnHome()
{
    llSetStatus(STATUS_PHYSICS, FALSE);
    llSleep(0.2);
    moveTo(llGetPos(),homePos);
    llSetTimerEvent(0);
    llSetRot(ZERO_ROTATION);
}
 
default
{
    state_entry() {
        homePos = llGetPos();
        llOwnerSay("Mass is "+(string)llGetMass());
    }
    on_rez(integer _n) {
        llResetScript();
    }
    touch_start(integer n) {
        do {
          llSleep(0.5);
        } while (llGetEnergy() < 0.998);
        llSetPos( llGetPos()+<0,0,5>);
        llSetStatus(STATUS_PHYSICS,TRUE);
        llSetTimerEvent(1.0);
       
        vector impulse = <0,0,5>*llGetMass();
        if (testCount == 0) {
            llOwnerSay("ApplyImpulse");
            llApplyImpulse( impulse, TRUE );
        } else if (testCount == 1) {
            llOwnerSay("ApplyRotImpulse");
            llApplyRotationalImpulse( impulse, TRUE);
        } else if (testCount == 2) {
            llOwnerSay("PushObject");
            llPushObject(llGetKey(), impulse, ZERO_VECTOR, TRUE);
        } else if (testCount == 3) {
            llSetForceAndTorque( ZERO_VECTOR, ZERO_VECTOR, TRUE );
            llOwnerSay("Force");
            llSetForce( impulse, TRUE );
        } else if (testCount == 4) {
            llSetForceAndTorque( ZERO_VECTOR, ZERO_VECTOR, TRUE );
            llOwnerSay("Torque");
            llSetTorque( impulse, TRUE );
        } else if (testCount == 5) {
            llSetForceAndTorque( ZERO_VECTOR, ZERO_VECTOR, TRUE );
            llOwnerSay("Force and Torque");
            llSetForceAndTorque( impulse, impulse, TRUE );
        } else if (testCount == 6) {
            llSetForceAndTorque( ZERO_VECTOR, ZERO_VECTOR, TRUE );
            llOwnerSay("MoveToTarget");
            llMoveToTarget( impulse, 0.4 );
        } else if (testCount == 7) {
            llStopMoveToTarget ( );
            llOwnerSay("RotLookAt");
            llRotLookAt( llEuler2Rot(impulse*DEG_TO_RAD), 0.4, 0.4 );
        } else if (testCount == 8) {
            llStopLookAt ( );
            llOwnerSay("LookAt");
            llLookAt( impulse, 0.4, 0.4 );
        } else if (testCount == 9) {
            llStopLookAt ( );
            llOwnerSay("Hover Height");
            llSetHoverHeight( 5.0, TRUE, 0.5);
        } else if (testCount == 10) {
            llSetHoverHeight( 0, TRUE, 0.5);
            llOwnerSay("Ground Repel");
            llGroundRepel( 5, TRUE, 0.5);
        } else if (testCount == 11) {
            llGroundRepel( 0, TRUE, 0.5);
            llOwnerSay("Buoyancy");
            llSetBuoyancy( 0.997 );
        } else {
            llSetBuoyancy( 0.0 );
            llOwnerSay("Done");
            testCount=(-1);
        }
        llOwnerSay((string)timerCount+". energy    :"+(string)llGetEnergy());
        timerCount = 0;
        testCount++;
    }
    timer() {
        llOwnerSay((string)timerCount+". energy    :"+(string)llGetEnergy());
        timerCount++;
        if (timerCount>10) { // just in case floating
            returnHome();
        }
    }
    collision(integer n) {
        llOwnerSay((string)timerCount+". energy    :"+(string)llGetEnergy());
        returnHome();
    }
}
 
</lsl>
|helpers
|helpers
|also_functions
|also_functions

Revision as of 11:50, 18 March 2008

Summary

Function: float llGetEnergy( );

Returns a float that is how much energy is in the object as a percentage of maximum

Examples

<lsl> // This script tests the energy use of most of the physics functions // 18 March 2008 by Karzita Zabaleta

vector homePos; integer timerCount = 0; integer testCount = 0;

// move more than 10m moveTo(vector origin, vector destination) {

   float dist = llVecDist(origin, destination);
   integer passes = llCeil( llLog(dist/10.0) / llLog(2.0) );
   integer i;
   list params = [PRIM_POSITION, destination];
   for (i=0; i<passes; i++) {
       params = (params=[]) + params + params;
   }
   // actually move the prim, now
   llSetPrimitiveParams(params);

}

returnHome() {

   llSetStatus(STATUS_PHYSICS, FALSE);
   llSleep(0.2);
   moveTo(llGetPos(),homePos);
   llSetTimerEvent(0);
   llSetRot(ZERO_ROTATION);

}

default {

   state_entry() {
       homePos = llGetPos();
       llOwnerSay("Mass is "+(string)llGetMass());
   }
   on_rez(integer _n) {
       llResetScript();
   }
   touch_start(integer n) {
       do {
         llSleep(0.5);
       } while (llGetEnergy() < 0.998);
       llSetPos( llGetPos()+<0,0,5>);
       llSetStatus(STATUS_PHYSICS,TRUE);
       llSetTimerEvent(1.0);
       
       vector impulse = <0,0,5>*llGetMass();
       if (testCount == 0) {
           llOwnerSay("ApplyImpulse");
           llApplyImpulse( impulse, TRUE ); 
       } else if (testCount == 1) {
           llOwnerSay("ApplyRotImpulse");
           llApplyRotationalImpulse( impulse, TRUE);
       } else if (testCount == 2) {
           llOwnerSay("PushObject");
           llPushObject(llGetKey(), impulse, ZERO_VECTOR, TRUE); 
       } else if (testCount == 3) {
           llSetForceAndTorque( ZERO_VECTOR, ZERO_VECTOR, TRUE ); 
           llOwnerSay("Force");
           llSetForce( impulse, TRUE ); 
       } else if (testCount == 4) {
           llSetForceAndTorque( ZERO_VECTOR, ZERO_VECTOR, TRUE ); 
           llOwnerSay("Torque");
           llSetTorque( impulse, TRUE ); 
       } else if (testCount == 5) {
           llSetForceAndTorque( ZERO_VECTOR, ZERO_VECTOR, TRUE ); 
           llOwnerSay("Force and Torque");
           llSetForceAndTorque( impulse, impulse, TRUE ); 
       } else if (testCount == 6) {
           llSetForceAndTorque( ZERO_VECTOR, ZERO_VECTOR, TRUE ); 
           llOwnerSay("MoveToTarget");
           llMoveToTarget( impulse, 0.4 ); 
       } else if (testCount == 7) {
           llStopMoveToTarget ( ); 
           llOwnerSay("RotLookAt");
           llRotLookAt( llEuler2Rot(impulse*DEG_TO_RAD), 0.4, 0.4 ); 
       } else if (testCount == 8) {
           llStopLookAt ( ); 
           llOwnerSay("LookAt");
           llLookAt( impulse, 0.4, 0.4 ); 
       } else if (testCount == 9) {
           llStopLookAt ( ); 
           llOwnerSay("Hover Height");
           llSetHoverHeight( 5.0, TRUE, 0.5);
       } else if (testCount == 10) {
           llSetHoverHeight( 0, TRUE, 0.5);
           llOwnerSay("Ground Repel");
           llGroundRepel( 5, TRUE, 0.5);
       } else if (testCount == 11) {
           llGroundRepel( 0, TRUE, 0.5);
           llOwnerSay("Buoyancy");
           llSetBuoyancy( 0.997 );
       } else {
           llSetBuoyancy( 0.0 );
           llOwnerSay("Done");
           testCount=(-1);
       }
       llOwnerSay((string)timerCount+". energy    :"+(string)llGetEnergy());
       timerCount = 0;
       testCount++;
   }
   timer() {
       llOwnerSay((string)timerCount+". energy    :"+(string)llGetEnergy());
       timerCount++;
       if (timerCount>10) { // just in case floating
           returnHome();
       }
   }
   collision(integer n) {
       llOwnerSay((string)timerCount+". energy    :"+(string)llGetEnergy());
       returnHome();
   }

}

</lsl>

Deep Notes

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Signature

function float llGetEnergy();