Difference between revisions of "LlGetInventoryType"

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m (shouldn't use copy&paste that much (-.-);)
m (small fix with return)
Line 42: Line 42:
         return "INVENTORY_GESTURE";
         return "INVENTORY_GESTURE";


    else
//  else
         return "<!-- inventory type unknown --!>";
         return "<!-- inventory type unknown --!>";
}
}

Revision as of 06:58, 6 October 2012

{{LSL_Function |func_id=301|func_sleep=0.0|func_energy=10.0 |func=llGetInventoryType |return_type=integer |p1_type=string|p1_name=name|p1_desc=name of an inventory item |func_footnote=If name does not exist, INVENTORY_NONE is returned (no errors or messages are generated), making this function ideal for testing the existence of inventory. |return_text=that is the type of the inventory item name |spec |caveats |examples= <lsl> string get_type_info(integer inputInteger) {

   if (inputInteger == 0)
       return "INVENTORY_TEXTURE";
   else if (inputInteger == 1)
       return "INVENTORY_SOUND";
   else if (inputInteger == 3)
       return "INVENTORY_LANDMARK";
   else if (inputInteger == 5)
       return "INVENTORY_CLOTHING";
   else if (inputInteger == 6)
       return "INVENTORY_OBJECT";
   else if (inputInteger == 7)
       return "INVENTORY_NOTECARD";
   else if (inputInteger == 10)
       return "INVENTORY_SCRIPT";
   else if (inputInteger == 13)
       return "INVENTORY_BODYPART";
   else if (inputInteger == 20)
       return "INVENTORY_ANIMATION";
   else if (inputInteger == 21)
       return "INVENTORY_GESTURE";

// else

       return "