LlGetInventoryType

From Second Life Wiki
Revision as of 05:46, 6 October 2012 by Kireji Haiku (talk | contribs) (added example script)
Jump to navigation Jump to search

{{LSL_Function |func_id=301|func_sleep=0.0|func_energy=10.0 |func=llGetInventoryType |return_type=integer |p1_type=string|p1_name=name|p1_desc=name of an inventory item |func_footnote=If name does not exist, INVENTORY_NONE is returned (no errors or messages are generated), making this function ideal for testing the existence of inventory. |return_text=that is the type of the inventory item name |spec |caveats |examples= <lsl> string get_type_info(integer inputInteger) {

   if (inputInteger == 0)
       return "INVENTORY_TEXTURE";
   else if (inputInteger == 1)
       return "INVENTORY_SOUND";
   else if (inputInteger == 3)
       return "INVENTORY_LANDMARK";
   else if (inputInteger == 5)
       return "INVENTORY_CLOTHING";
   else if (inputInteger == 6)
       return "INVENTORY_OBJECT";
   else if (inputInteger == 7)
       return "INVENTORY_NOTECARD";
   else if (inputInteger == 10)
       return "INVENTORY_SCRIPT";
   else if (inputInteger == 13)
       return "INVENTORY_BODYPART";
   else if (inputInteger == 20)
       return "INVENTORY_ANIMATION";
   else if (inputInteger == 21)
       return "INVENTORY_GESTURE";
   else
       return "