Difference between revisions of "LlGetMass"
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NOTE:This example is inaccurate because llApplyImpulse measures the force in Kilograms. For a more accurate useage it is recommended to use llGetMassMKS for solving weight compensation.
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{{LSL_Function | {{LSL_Function | ||
|func_id=109|func_sleep=0.0|func_energy=10.0 | |func_id=109|func_sleep=0.0|func_energy=10.0|func=llGetMass|return_type=float | ||
|func=llGetMass|return_type=float | |||
|func_footnote | |func_footnote | ||
|func_desc | |func_desc | ||
|return_text=that is the mass of object that script is attached to. | |return_text=that is the mass of object (in Lindograms) that script is attached to. | ||
|spec | |spec | ||
|caveats=*Attachments do not effect an avatar's mass, only certain Appearance settings. | |caveats=*Attachments do not effect an avatar's mass, only certain Appearance settings. | ||
|constants | |constants | ||
|examples=< | |examples=<source lang="lsl2">//A way of making a constant force that returns the same speed visually whatever the object is | ||
default | default | ||
{ | { | ||
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// This fires the object up at the same m/s whatever the size (or difference!) | // This fires the object up at the same m/s whatever the size (or difference!) | ||
} | } | ||
}//Written by El Taka</ | }//Written by El Taka</source> | ||
NOTE:This example is inaccurate because [[llApplyImpulse]] measures the force in Kilograms. For a more accurate useage it is recommended to use [[llGetMassMKS]] for solving weight compensation. | |||
|helpers | |helpers | ||
|also_functions= | |also_functions= |
Revision as of 02:11, 22 January 2015
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Summary
Function: float llGetMass( );109 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the mass of object (in Lindograms) that script is attached to.
Caveats
- Attachments do not effect an avatar's mass, only certain Appearance settings.
Examples
//A way of making a constant force that returns the same speed visually whatever the object is
default
{
touch_start()
{
llApplyImpulse(<0.0, 0.0, 5.0> * llGetMass(), FALSE);
// This fires the object up at the same m/s whatever the size (or difference!)
}
}//Written by El Taka
See Also
Functions
• | llGetObjectMass | – | Gets the object mass. | |
• | llGetForce | – | Gets the objects force | |
• | llGetOmega | |||
• | llGetVel | |||
• | llGetTorque | |||
• | llGetAccel | |||
• | llGetMassMKS |