Difference between revisions of "LlGetMass"

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     {
     {
         llApplyImpulse(<0.0, 0.0, 5.0> * llGetMass(), FALSE);
         llApplyImpulse(<0.0, 0.0, 5.0> * llGetMass(), FALSE);
                // This would fire the object up at the same m/s whatever the size (or difference!)
        // This fires the object up at the same m/s whatever the size (or difference!)
     }
     }
}//Written by El Taka</lsl>
}//Written by El Taka</lsl>

Revision as of 20:59, 15 May 2009

Summary

Function: float llGetMass( );

Returns a float that is the mass of object that script is attached to.

Caveats

  • Attachments do not effect an avatar's mass, only certain Appearance settings.
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Examples

<lsl>//A way of making a constant force that returns the same speed visually whatever the object is default {

   touch_start()
   {
       llApplyImpulse(<0.0, 0.0, 5.0> * llGetMass(), FALSE);
       // This fires the object up at the same m/s whatever the size (or difference!)
   }
}//Written by El Taka</lsl>

See Also

Functions

•  llGetObjectMass Gets the object mass.
•  llGetForce Gets the objects force
•  llGetOmega
•  llGetVel
•  llGetTorque
•  llGetAccel

Deep Notes

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Signature

function float llGetMass();