Difference between revisions of "LlGetMassMKS"

From Second Life Wiki
Jump to navigation Jump to search
m
m (added date of release)
(One intermediate revision by one other user not shown)
Line 30: Line 30:
|also_tests
|also_tests
|also_articles
|also_articles
|notes  
|notes=* the Kilogram value seems to be the Lindogram value multipled by 100.
|permission
|permission
|negative_index
|negative_index
Line 37: Line 37:
|cat3
|cat3
|cat4
|cat4
|history = Date of Release  [[ Release_Notes/Second_Life_Server/11#11.09.23.241511 | 23/09/2011 ]]
}}
}}

Revision as of 12:15, 25 June 2013

Summary

Function: float llGetMassMKS( );

Returns a float that is the mass (in Kilograms) of object that script is attached to. Functionally identical to llGetMass except for the unit used in the return value.

Caveats

  • Attachments do not effect an avatar's mass, only certain Appearance settings.
All Issues ~ Search JIRA for related Bugs

Examples

<lsl>//A way of making a constant force that returns the same speed visually whatever the object is default {

   touch_start()
   {
       llApplyImpulse(<0.0, 0.0, 5.0> * llGetMassMKS(), FALSE);
       // This fires the object up at the same m/s whatever the size (or difference!)
   }
}//Written by El Taka</lsl>

Notes

  • the Kilogram value seems to be the Lindogram value multipled by 100.

See Also

Functions

•  llGetObjectMass Gets the object mass.
•  llGetForce Gets the objects force
•  llGetOmega
•  llGetVel
•  llGetTorque
•  llGetAccel
•  llGetMass

Deep Notes

History

Date of Release 23/09/2011

Search JIRA for related Issues

Signature

function float llGetMassMKS();