Difference between revisions of "LlGetMinScaleFactor"

From Second Life Wiki
Jump to navigation Jump to search
m
 
(One intermediate revision by one other user not shown)
Line 5: Line 5:
|return_type=float
|return_type=float
|func_desc
|func_desc
|return_text=that is the smallest scaling factor that can be used with [[llScaleByFactor]] to resize the object.
|return_text=that is the smallest scaling factor that can be used with [[llScaleByFactor]] to resize the object.  This minimum is determined by the [[Limits#Building|prim scale limits]].
|spec
|spec
|caveats
|caveats
|constants
|constants
|examples=
|examples=
<lsl>default
<source lang="lsl2">default
{  
{  
     touch_start(integer total_number)
     touch_start(integer total_number)
Line 19: Line 19:
             + " when calling llScaleByFactor() on this linkset.");
             + " when calling llScaleByFactor() on this linkset.");
     }
     }
}</lsl>
}</source>
|helpers
|helpers
|also_functions=
|also_functions=

Latest revision as of 02:14, 22 January 2015

Summary

Function: float llGetMinScaleFactor( );

Returns a float that is the smallest scaling factor that can be used with llScaleByFactor to resize the object. This minimum is determined by the prim scale limits.

Examples

default
{ 
    touch_start(integer total_number)
    {
        float min_factor = llGetMinScaleFactor();
        float max_factor = llGetMaxScaleFactor();
        llSay(0, "Choose a value between " + (string)min_factor + " and " + (string)max_factor
            + " when calling llScaleByFactor() on this linkset.");
    }
}

See Also

Deep Notes

History

Search JIRA for related Issues

Signature

function float llGetMinScaleFactor();