Difference between revisions of "LlGetNumberOfPrims"

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m (+helpers)
m (I really like voids edit, I'm rearranging it so it's more obvious that it returns zero when attached.)
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//-- inline version of the previous
//-- inline version of the previous
(llGetNumberOfPrims() * !llGetAttached() - llGetObjectPrimCount( llGetKey() ))
((llGetNumberOfPrims() - llGetObjectPrimCount( llGetKey() )) * !llGetAttached())
</lsl>
</lsl>
|also_functions=
|also_functions=

Revision as of 17:49, 13 May 2012

Summary

Function: integer llGetNumberOfPrims( );

Returns an integer that is the number of prims in a link set the script is attached to.

Caveats

  • The number of prims returned also includes the number of avatars sitting on the object.
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Examples

<lsl>default {

   state_entry()
   {
       llOwnerSay((string)llGetLinkNumber());
       llOwnerSay((string)llGetNumberOfPrims());
   }
}</lsl>

Useful Snippets

<lsl> // Returns the number of prims in the object, ignoring seated avatars integer GetNumberOfPrims() {

   if (llGetAttached())
   {
       // llGetObjectPrimCount fails on attachments, but you can't sit on an attachment
       return llGetNumberOfPrims();
   }
   return llGetObjectPrimCount(llGetKey());

}

//-- inline version of the above (llGetObjectPrimCount( llGetKey() ) + llGetNumberOfPrims() * !!llGetAttached())

// Returns the number of agents on the object integer GetNumberOfAgents() {

   return llGetNumberOfPrims() - GetNumberOfPrims();

}

//-- inline version of the previous ((llGetNumberOfPrims() - llGetObjectPrimCount( llGetKey() )) * !llGetAttached()) </lsl>

See Also

Functions

•  llGetObjectPrimCount Returns the number of prims in any object.
•  llGetLinkNumber Returns the link number of the prim the script is in.

Deep Notes

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Signature

function integer llGetNumberOfPrims();