Difference between revisions of "LlGetNumberOfPrims"
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Void Singer (talk | contribs) m (+helpers) |
m (I really like voids edit, I'm rearranging it so it's more obvious that it returns zero when attached.) |
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Line 39: | Line 39: | ||
//-- inline version of the previous | //-- inline version of the previous | ||
(llGetNumberOfPrims | ((llGetNumberOfPrims() - llGetObjectPrimCount( llGetKey() )) * !llGetAttached()) | ||
</lsl> | </lsl> | ||
|also_functions= | |also_functions= |
Revision as of 17:49, 13 May 2012
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Summary
Function: integer llGetNumberOfPrims( );275 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns an integer that is the number of prims in a link set the script is attached to.
Caveats
- The number of prims returned also includes the number of avatars sitting on the object.
Examples
<lsl>default {
state_entry() { llOwnerSay((string)llGetLinkNumber()); llOwnerSay((string)llGetNumberOfPrims()); }}</lsl>
Useful Snippets
<lsl> // Returns the number of prims in the object, ignoring seated avatars integer GetNumberOfPrims() {
if (llGetAttached()) { // llGetObjectPrimCount fails on attachments, but you can't sit on an attachment return llGetNumberOfPrims(); } return llGetObjectPrimCount(llGetKey());
}
//-- inline version of the above (llGetObjectPrimCount( llGetKey() ) + llGetNumberOfPrims() * !!llGetAttached())
// Returns the number of agents on the object integer GetNumberOfAgents() {
return llGetNumberOfPrims() - GetNumberOfPrims();
}
//-- inline version of the previous ((llGetNumberOfPrims() - llGetObjectPrimCount( llGetKey() )) * !llGetAttached()) </lsl>
See Also
Functions
• | llGetObjectPrimCount | – | Returns the number of prims in any object. | |
• | llGetLinkNumber | – | Returns the link number of the prim the script is in. |