Difference between revisions of "LlGetObjectMass"

From Second Life Wiki
Jump to navigation Jump to search
(The SL unit of mass is the Linden, no way you would know that. Articles are supposed to be written in the thrid person.)
Line 11: Line 11:
|constants
|constants
|examples=
|examples=
Every avatar, regardless of size, shape, attachments, sex or species, the avatar mass is always 1.954922 Lindens.
Avatar mass is not a constant of 1.954922 Lindens. Avatar mass as of Second Life Server 1.18.6.76747 server code is now dynamic and relative to the Avatar's size/shape.  *Note* Attached objects still does not effect one's avatar mass.  - 1/12/08 -
<pre>
<pre>
default
default

Revision as of 01:50, 12 January 2008

Summary

Function: float llGetObjectMass( key id );

Returns a float that is the mass of id

• key id Avatar or object in the sim

Caveats

  • Returns zero if id is not found in the sim.
All Issues ~ Search JIRA for related Bugs

Examples

Avatar mass is not a constant of 1.954922 Lindens. Avatar mass as of Second Life Server 1.18.6.76747 server code is now dynamic and relative to the Avatar's size/shape. *Note* Attached objects still does not effect one's avatar mass. - 1/12/08 -

default
{
    touch(integer n)
    {
        llSay(0, llDetectedName(0) + " your mass is " + (string)llGetObjectMass( llDetectedKey(0)) + " Lindens.");
    }
}//Anylyn Hax 15:02, 28 July 2007 (PDT)

Mass [m] is the quantity of materia that a avatar has inside itself, and is expressed in Kg (Kilogramms).

The Weight [G] is a Force, expressed in N (Newtons), and it is m * g, where g is the the gravitational atraction (g = 9.81 on Earth).

See Also

Functions

•  llGetMass Gets the current object mass.

Deep Notes

Search JIRA for related Issues

Signature

function float llGetObjectMass( key id );