llGetObjectPrimCount

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Revision as of 09:42, 17 August 2008 by Strife Onizuka (talk | contribs)
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Summary

Function: integer llGetObjectPrimCount( key prim );

Returns an integer that is the total number of prims for an object in the sim that contains prim.

• key prim

Caveats

object_id

  • Avatars are not counted as prims, this is contrary to how llGetNumberOfPrims works.
  • Does not work on avatars, always returns zero; this cannot be used to detect if an avatar is seated, use llGetAgentInfo instead.
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Examples

<lsl>default{

 touch_start( integer vIntTouched ){
   integer prims = llGetObjectPrimCount( llGetKey() );
   llSay( PUBLIC_CHANNEL, "This object has "
                          + (string)prims
                          + " prims and "
                          + (string)(llGetNumberOfPrims() - prims)
                          + " avatars.");
 }
}</lsl>

See Also

Functions

•  llGetNumberOfPrims Returns the number of prims in the current object.

Deep Notes

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Signature

function integer llGetObjectPrimCount( key prim );