llGetOwner
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Summary
Function: key llGetOwner( );117 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a key that is the current owner of the script.
Caveats
- When the owner of an object changes, code that depends on this function's return value will not automatically update for the new owner or be automatically re-evaluated.
- This requires the reregistration of listens and requesting of permissions from the new owner as needed.
- This is not limited to listens and permissions but anything that caches the return value, it is up to the programmer to work around this limitation.
- Detection of owner change can be achieved with the changed event in conjunction with the CHANGED_OWNER flag (see the first example) or by storing the old value and periodically (e.g. in on_rez) checking if it has changed. Both techniques are valid though the latter will not detect the sale of the object if it is sold with "sell original" in-world and not picked up.
- This requires the reregistration of listens and requesting of permissions from the new owner as needed.
Examples
<lsl>default {
state_entry() { llInstantMessage(llGetOwner(), "Only you can hear me. Isn't that eerie."); }
changed(integer change) { if (change & CHANGED_OWNER) llResetScript(); }}</lsl>
See Also
Functions
• | llGetCreator | |||
• | llGetOwnerKey | |||
• | llDetectedOwner |