Difference between revisions of "LlGetParcelPrimOwners"
Steamy Latte (talk | contribs) (Added an example script.) |
Miki Gymnast (talk | contribs) |
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// Looks better after the first iteration. | // Looks better after the first iteration. | ||
// Refreshes every 10 seconds. | // Refreshes every 10 seconds. | ||
// Comment Miki Gymnast: | |||
// Warning: this script will cause a stack/heap collision if there are group owned objects, | |||
// because name of group owned objects will always be "" and the script will continously | |||
// add then data to the lists after the db requests. | |||
// Changing ** OwnerNames = OwnerNames + [""]; ** to ** OwnerNames = OwnerNames + ["Group"] | |||
// and skipping the first db-request could be a quick hack, but the script is all together much | |||
// to overloaded for an example. | |||
list OwnerKeys; | list OwnerKeys; |
Revision as of 12:47, 7 July 2008
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Summary
Function: list llGetParcelPrimOwners( vector pos );324 | Function ID |
2.0 | Forced Delay |
10.0 | Energy |
Returns a list of all residents who own objects on the parcel at pos and with individual prim counts.
The list is formatted as [ key agentKey1, integer agentCount1, key agentKey2, integer agentCount2, ... ], and sorted by agent key with a maximum of 100 strides.
• vector | pos |
Requires owner-like permissions for the parcel.
Caveats
- This function causes the script to sleep for 2.0 seconds.
- The object must be owned by the land owner or if the land is owned by a group then it must be deeded to the group or owned by a group officer (or similar rank).
Examples
<lsl> // Script by Steamy Latte. // The owner of the object must be the owner of the parcel. // Sets object text to the name of everyone who owns objects on the parcel, // and the number of prims they own. // Looks better after the first iteration. // Refreshes every 10 seconds.
// Comment Miki Gymnast: // Warning: this script will cause a stack/heap collision if there are group owned objects, // because name of group owned objects will always be "" and the script will continously // add then data to the lists after the db requests. // Changing ** OwnerNames = OwnerNames + [""]; ** to ** OwnerNames = OwnerNames + ["Group"] // and skipping the first db-request could be a quick hack, but the script is all together much // to overloaded for an example.
list OwnerKeys;
list OwnerNames;
list OwnerQueries;
GetOwnerList() {
list parcelPrims = llGetParcelPrimOwners(<128,128,50>); string listString = ""; integer idx; for(idx=0; idx<llGetListLength(parcelPrims); idx+=2) { key ownerKey = llList2Key(parcelPrims, idx); string ownerName = llKey2Name(ownerKey); if (ownerName == "") { ownerName = OwnerNameLookup(ownerKey); if (ownerName == "") { OwnerQueries = OwnerQueries + [llRequestAgentData(ownerKey, DATA_NAME)]; OwnerKeys = OwnerKeys + [ownerKey]; OwnerNames = OwnerNames + [""]; // Get the owner key if no name is available. ownerName = ownerKey; } } integer numObjects = llList2Integer(parcelPrims, idx+1); if (listString != "") { listString = listString + "\n"; } listString = listString + ownerName + ": " + (string)numObjects; } llSetText(listString, <1,1,1>, 1);
}
string OwnerNameLookup(key ownerKey) {
integer listOffset = llListFindList(OwnerKeys, [ownerKey]); if (listOffset < 0) return ""; return llList2String(OwnerNames, listOffset);
}
default {
state_entry() { llSetTimerEvent(10); OwnerNames = []; OwnerKeys = []; OwnerQueries = []; GetOwnerList(); } timer() { GetOwnerList(); } dataserver(key queryId, string data) { llOwnerSay("Got Owner name: " + data); integer queryNumber = llListFindList(OwnerQueries, [queryId]); if (queryNumber < 0) { llOwnerSay("Problem, query returned name " + data + ", but unknown query ID."); } else { OwnerNames = llListReplaceList(OwnerNames, [data], queryNumber, queryNumber); } }}</lsl>