LlGetRegionCorner/ja
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例
//calculates your position relative to <0,0,0> of 'Da Boom' in meters when you touch it vector vecrel; //a sum of llgetpos and llgetregioncorner (and another vector). Saving time doing vector math. default { state_entry() { llSetText("Touch me to get your position", <1,1,1>, 2.0); } touch_start(integer total_number) { vecrel = llGetRegionCorner() + llDetectedPos(0); llWhisper(0, "llGetRegionCorner() is:"+(string)vecrel ); //for debugging before vector addition vecrel -= <256000.0, 256000.0, 0.0>;//Da Boom's region corner is at <256000.0, 256000.0, 0.0> llWhisper (0, "Position relative to <0,0,0> of 'Da Boom': "+ (string)llRound(vecrel.x) +",\t\t\t"+ (string)llRound(vecrel.y) +",\t\t\t"+ (string)llRound(vecrel.z) + "."); llWhisper(0, "Position relative to <0,0,0> of 'Da Boom':"+(string)vecrel ); //faster but unformatted output } }
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