llGetTexture

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Summary

Function: string llGetTexture( integer face );

Returns a string that is the texture on face

• integer face face number or ALL_SIDES

If face is ALL_SIDES then the function works on all sides. If the object is no-mod and the texture is not in the inventory, the returned value is NULL_KEY.
If it is a texture in the object's inventory, return the inventory name, otherwise return the texture UUID.

Caveats

  • The function silently fails if its face value indicates a face that does not exist.
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Examples

<lsl> //Tells the owner the textures on 6 sides default {

   state_entry()
   {
       integer i = 0;
       integer max = llGetNumberOfSides();
       while(i < max)
       {
           llSay(0,"Side " + (string)i + " texture is: " + (string)llGetTexture(i));
           ++i;
       }
   }

}

</lsl>

See Also

Functions

•  llSetTexture
•  llSetLinkTexture Sets link's texture
•  llGetNumberOfSides Gets the number of faces on the prim

Deep Notes

History

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Signature

function string llGetTexture( integer face );