Difference between revisions of "LlGetTextureOffset"
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|func_footnote | |func_footnote | ||
|func_desc | |func_desc | ||
|return_text=that is the texture offset of '''face''' in the x and y components | |return_text=that is the texture offset of '''face''' in the x and y components. Note that texture is usually referred to with "u" and "v"; u is the x value, v is the y value. The z value is ignored. | ||
|spec | |spec | ||
|caveats | |caveats | ||
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} | } | ||
}</lsl> | }</lsl> | ||
<lsl> | |||
vector offsetVec = llGetTextureOffset(0); | |||
float u = offsetVec.x; | |||
float v = offsetVec.y; | |||
// z is not used. | |||
</lsl> | |||
|helpers | |helpers | ||
|also_functions={{LSL DefineRow||[[llOffsetTexture]]|}} | |also_functions={{LSL DefineRow||[[llOffsetTexture]]|}} |
Revision as of 08:33, 8 March 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: vector llGetTextureOffset( integer face );178 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a vector that is the texture offset of face in the x and y components. Note that texture is usually referred to with "u" and "v"; u is the x value, v is the y value. The z value is ignored.
• integer | face | – | face number or ALL_SIDES |
If face is ALL_SIDES then the function as if on face zero.
Caveats
- If face indicates a face that does not exist the return is <0.0, 0.0, 0.0>
Examples
<lsl>//Tells the owner the texture offset on all sides default {
state_entry() { integer i = 0; integer max = llGetNumberOfSides(); while(i < max) { llSay(0,"Face "+(string)i+" texture offset is " + (string)llGetTextureOffset(i)); ++i; } }
}</lsl> <lsl> vector offsetVec = llGetTextureOffset(0); float u = offsetVec.x; float v = offsetVec.y; // z is not used.
</lsl>See Also
Functions
• | llOffsetTexture | |||
• | llGetNumberOfSides |