Difference between revisions of "LlGetTextureRot"

From Second Life Wiki
Jump to navigation Jump to search
m
Line 1: Line 1:
{{LSL_Function/face|side|}}
{{LSL_Function
{{LSL_Function
|inject-2={{LSL_Function/face|side}}
|func_id=180|func_sleep=0.0|func_energy=10.0
|func_id=180|func_sleep=0.0|func_energy=10.0
|func=llGetTextureRot
|func=llGetTextureRot
Line 6: Line 6:
|func_footnote
|func_footnote
|func_desc
|func_desc
|return_text=that is the texture rotation of '''side'''
|return_text=that is the texture rotation on {{LSLP|side}}
|spec
|spec
|caveats
|caveats

Revision as of 10:22, 13 June 2012

Summary

Function: float llGetTextureRot( integer side );

Returns a float that is the texture rotation on side

• integer side face number or ALL_SIDES

If side is ALL_SIDES then the function works on all sides.

Caveats

  • The function silently fails if its side value indicates a face that does not exist.
All Issues ~ Search JIRA for related Bugs

Examples

<lsl>//Tells the owner the texture rotation on all sides default {

   state_entry()
   {
       integer i = 0;
       integer max = llGetNumberOfSides();
       while(i < max)
       {
           llSay(0,"Face "+(string)i+" texture rotation is " + (string)llGetTextureRot(i));
           ++i;
       }
   }
}</lsl>

See Also

Functions

•  llRotateTexture
•  llGetNumberOfSides

Deep Notes

Search JIRA for related Issues

Signature

function float llGetTextureRot( integer side );