Difference between revisions of "LlGetTextureRot"

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m (<lsl> tag to <source>)
 
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{{LSL_Function/face|side|}}
 
 
{{LSL_Function
 
{{LSL_Function
 +
|inject-2={{LSL_Function/face|face|return=0.0}}
 +
{{LSL_Function/angle|angle}}
 
|func_id=180|func_sleep=0.0|func_energy=10.0
 
|func_id=180|func_sleep=0.0|func_energy=10.0
 
|func=llGetTextureRot
 
|func=llGetTextureRot
|return_type=float|p1_type=integer|p1_name=side
+
|return_type=float|p1_type=integer|p1_name=face
 
|func_footnote
 
|func_footnote
 
|func_desc
 
|func_desc
|return_text=that is the texture rotation of '''side'''
+
|return_text=that is the texture rotation, expressed as an {{LSLP|angle}}, on {{LSLP|face}}
 
|spec
 
|spec
 
|caveats
 
|caveats
 
|constants
 
|constants
|examples=<pre>
+
|examples=<source lang="lsl2">//Tells the owner the texture rotation on all sides
//Tells the owner the texture rotation on 6 sides
+
 
default
 
default
 
{
 
{
 
     state_entry()
 
     state_entry()
 
     {
 
     {
         integer i;
+
         integer i = 0;
         for( i = 1; i < 7; i++ )
+
         integer max = llGetNumberOfSides();
         llSay(0,"Side " + (string)i + " texture rotation is: " + (string)llGetTextureRot(i));
+
        while(i < max)
 +
         {
 +
            llSay(0,"Face "+(string)i+" texture rotation is " + (string)llGetTextureRot(i));
 +
            ++i;
 +
        }
 
     }
 
     }
}
+
}</source>
</pre>
+
 
|helpers
 
|helpers
|also_functions
+
|also_functions={{LSL DefineRow||[[llRotateTexture]]|}}
 +
{{LSL DefineRow||[[llGetNumberOfSides]]|}}
 
|also_tests
 
|also_tests
 
|also_events
 
|also_events
Line 29: Line 33:
 
|notes
 
|notes
 
|cat1=Texture
 
|cat1=Texture
|cat2
+
|cat2=Face
 
|cat3
 
|cat3
 
|cat4
 
|cat4
 
}}
 
}}

Latest revision as of 02:02, 22 January 2015

Summary

Function: float llGetTextureRot( integer face );

Returns a float that is the texture rotation, expressed as an angle, on face

• integer face face number or ALL_SIDES

If face is ALL_SIDES then the function works on all sides.

Caveats

  • If face indicates a face that does not exist the return is 0.0
All Issues ~ Search JIRA for related Bugs

Examples

//Tells the owner the texture rotation on all sides
default
{
    state_entry()
    {
        integer i = 0;
        integer max = llGetNumberOfSides();
        while(i < max)
        {
            llSay(0,"Face "+(string)i+" texture rotation is " + (string)llGetTextureRot(i));
            ++i;
        }
    }
}

See Also

Functions

•  llRotateTexture
•  llGetNumberOfSides

Deep Notes

Search JIRA for related Issues

Signature

function float llGetTextureRot( integer face );