Difference between revisions of "LlGetTextureRot"

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m (Revert: those little templates *must* go at the top)
Line 10: Line 10:
|caveats
|caveats
|constants
|constants
|examples
|examples=<pre>
//Tells the owner the texture rotation on 6 sides
default
{
    state_entry()
    {
        integer i;
        for( i = 1; i < 7; i++ )
        llSay(0,"Side " + (string)i + " texture offset is: " + (string)llGetTextureRot(i));
    }
}
</pre>
|helpers
|helpers
|also_functions
|also_functions

Revision as of 04:19, 14 December 2007

Summary

Function: float llGetTextureRot( integer side );

Returns a float that is the texture rotation of side

• integer side face number or ALL_SIDES

If side is ALL_SIDES then the function works on all sides.

Caveats

  • The function silently fails if its side value indicates a face that does not exist.
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Examples

//Tells the owner the texture rotation on 6 sides
default
{
    state_entry()
    {
        integer i;
        for( i = 1; i < 7; i++ )
        llSay(0,"Side " + (string)i + " texture offset is: " + (string)llGetTextureRot(i));
    }
}

Deep Notes

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Signature

function float llGetTextureRot( integer side );