Difference between revisions of "LlGetTextureRot"
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{{ | {{LSL_Function/face|side|}} | ||
{{LSL_Function | |||
|func_id=180|func_sleep=0.0|func_energy=10.0 | |||
|func=llGetTextureRot | |||
|return_type=float|p1_type=integer|p1_name=side | |||
|func_footnote | |||
|func_desc | |||
|return_text=that is the texture rotation of '''side''' | |||
|spec | |||
|caveats | |||
|constants | |||
|examples | |||
|helpers | |||
|also_functions | |||
|also_tests | |||
|also_events | |||
|also_articles | |||
|notes | |||
|cat1 | |||
|cat2 | |||
|cat3 | |||
|cat4 | |||
}} |
Revision as of 20:14, 20 February 2007
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Summary
Function: float llGetTextureRot( integer side );180 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the texture rotation of side
• integer | side | – | face number or ALL_SIDES |
If side is ALL_SIDES then the function works on all sides.
Caveats
- The function silently fails if its side value indicates a face that does not exist.