llGetTextureRot
Revision as of 11:37, 14 December 2013 by LepreKhaun Resident (talk | contribs) (Return value clarified to match llRotateTexture.)
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Summary
Function: float llGetTextureRot( integer face );180 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the texture rotation, expressed as an angle, on face
• integer | face | – | face number or ALL_SIDES |
If face is ALL_SIDES then the function works on all sides.
Caveats
- If face indicates a face that does not exist the return is 0.0
Examples
<lsl>//Tells the owner the texture rotation on all sides default {
state_entry() { integer i = 0; integer max = llGetNumberOfSides(); while(i < max) { llSay(0,"Face "+(string)i+" texture rotation is " + (string)llGetTextureRot(i)); ++i; } }}</lsl>
See Also
Functions
• | llRotateTexture | |||
• | llGetNumberOfSides |