|LSL Portal||Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials|
In the default texture mapping mode the scale units are in texture repeats per face. In the planar texture mapping mode the scale units are in texture repeats per half meter. This is in contrast to the in-world editing tool, in which the planar texture scaling units are repeats per meter.
function vector llGetTextureScale( integer side );