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Returns a vector that is the texture scale of side in the x and y components. In the default texture mapping mode the scale units are in texture repeats per face. In the planar texture mapping mode the scale units are in texture repeats per half meter. This is in contrast to the in-world editing tool, in which the planar texture scaling units are repeats per meter.
|• integer||side||–||face number or ALL_SIDES|
If ALL_SIDES then the function works on all sides.is
function vector llGetTextureScale( integer side );