Difference between revisions of "LlGetTime"

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|caveats=Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
 
|caveats=Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
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Revision as of 16:59, 23 February 2007

Summary

Function: float llGetTime( );

Returns a float that is the time in seconds since the last script reset, or since the last call to llResetTime or llGetAndResetTime.

Caveats

Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.

All Issues ~ Search JIRA for related Bugs

Examples

default {
    state_entry()
    {
        llResetTime();
    }
    touch_start(integer num_touch)
    {
        float time;
        time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
        llResetTime();
        llSay(0,(string)time + " seconds have elapsed since the last touch." );
    }
}

See Also

Deep Notes

Search JIRA for related Issues

Signature

function float llGetTime();