Difference between revisions of "LlGetTime"

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(Redirecting to LSL llGetTime)
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{{LSLFunctionAll
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#REDIRECT [[LSL llGetTime]]
|func_id=82
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|func_sleep=0.0
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|func_energy=10.0
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|func=llGetTime
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|return_type=float
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|func_footnote=gets the time in seconds since the last script reset, or since the last call to llResetTime/llGetAndResetTime.
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|return_text
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|spec
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|caveats=Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
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|examples=<lsl>
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default {
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    state_entry()
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    {
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    llResetTime();
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    }
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    touch_start(integer num_touch)
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    {
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    float time;
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    time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
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    llResetTime();
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    llSay(0,(string)time + " seconds have elapsed since the last touch." );
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    }
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}
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</lsl>
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|helpers
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|related={{LSLG|llResetTime}}<br/>{{LSLG|llGetAndResetTime}}
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|also
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|notes}}[[Category:LSL_Functions]][[Category:LSL_Stub]]
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Revision as of 15:00, 26 January 2007