Difference between revisions of "LlGetTime"
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(clarify to "seconds and fractional seconds" from the misleadingly brief "seconds" that can mean counting only whole seconds) |
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Line 3: | Line 3: | ||
|func=llGetTime|sort=GetTime | |func=llGetTime|sort=GetTime | ||
|return_type=float | |return_type=float | ||
|return_text=that is | |return_text=that is script time in seconds since the last sim reset, script reset or call to either [[llResetTime]] or [[llGetAndResetTime]]. | ||
|func_footnote= | |func_footnote | ||
|spec=Script time differs from normal time, it is affected by time dilation. See [[llGetRegionTimeDilation]] for details. | |||
|caveats= | |caveats= | ||
* | *Script time resets when... | ||
* | **Script reset (user or [[llResetScript]] or [[llResetOtherScript]]) | ||
**Simulator reset (admin or crash) | |||
**Call to either [[llResetTime]] or [[llGetAndResetTime]] | |||
*Script time doesn't measure real world time, it is affected by time dilation. | |||
|examples=<pre> | |examples=<pre> | ||
default { | default { | ||
Line 17: | Line 20: | ||
touch_start(integer num_touch) | touch_start(integer num_touch) | ||
{ | { | ||
float | float time = llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing. | ||
llResetTime(); | llResetTime(); | ||
llSay(0,(string)time + " seconds have elapsed since the last touch." ); | llSay(0,(string)time + " seconds have elapsed since the last touch." ); | ||
Line 29: | Line 31: | ||
{{LSL DefineRow||[[llGetRegionTimeDilation]]}} | {{LSL DefineRow||[[llGetRegionTimeDilation]]}} | ||
|also | |also | ||
|notes=To measure elapsed calendar time, call [[llGetTimestamp]] instead, since time dilation and resets often make dilated time intervals differ from calendar time intervals. | |notes=Script time does not measure time dilation. | ||
To measure elapsed calendar time, call [[llGetTimestamp]] instead, since time dilation and resets often make dilated time intervals differ from calendar time intervals. | |||
|cat1=Time | |cat1=Time | ||
|cat2=Script | |cat2=Script |
Revision as of 11:54, 24 October 2007
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Summary
Function: float llGetTime( );82 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is script time in seconds since the last sim reset, script reset or call to either llResetTime or llGetAndResetTime.
Specification
Script time differs from normal time, it is affected by time dilation. See llGetRegionTimeDilation for details.
Caveats
- Script time resets when...
- Script reset (user or llResetScript or llResetOtherScript)
- Simulator reset (admin or crash)
- Call to either llResetTime or llGetAndResetTime
- Script time doesn't measure real world time, it is affected by time dilation.
Examples
default { state_entry() { llResetTime(); } touch_start(integer num_touch) { float time = llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing. llResetTime(); llSay(0,(string)time + " seconds have elapsed since the last touch." ); } }
Notes
Script time does not measure time dilation. To measure elapsed calendar time, call llGetTimestamp instead, since time dilation and resets often make dilated time intervals differ from calendar time intervals.
See Also
Functions
• | llResetTime | |||
• | llGetAndResetTime | |||
• | llGetRegionTimeDilation |