Difference between revisions of "LlGetTime"

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{{LSL_Function
{{LSL_Function
|func_id=82
|func_id=82|func_sleep=0.0|func_energy=10.0
|func_sleep=0.0
|func=llGetTime|sort=GetTime
|func_energy=10.0
|func=llGetTime
|sort=GetTime
|return_type=float
|return_type=float
|return_text=that is the time in seconds since the last script reset, or since the last call to {{LSLG|llResetTime}} or {{LSLG|llGetAndResetTime}}.
|return_text=that is the time in seconds since the last script reset, or since the last call to {{LSLG|llResetTime}} or {{LSLG|llGetAndResetTime}}.

Revision as of 13:13, 25 February 2007

Summary

Function: float llGetTime( );

Returns a float that is the time in seconds since the last script reset, or since the last call to llResetTime or llGetAndResetTime.

Caveats

  • Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
  • Also effected by time dilation.
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Examples

default {
    state_entry()
    {
        llResetTime();
    }
    touch_start(integer num_touch)
    {
        float time;
        time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
        llResetTime();
        llSay(0,(string)time + " seconds have elapsed since the last touch." );
    }
}

See Also

Functions

•  llResetTime
•  llGetAndResetTime

Deep Notes

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Signature

function float llGetTime();