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Revision as of 18:31, 14 April 2010 by Gaius Goodliffe (Talk | contribs)

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Function: float llGetTime( );

Returns a float that is script time in seconds with subsecond precision since the script started, was last reset, or call to either llResetTime or llGetAndResetTime.


Script time matches normal time, it is unaffected by time dilation. For example, if you call llResetTime on two objects in separate simulators at the same time, and later call llGetTime on both at the same time, their values will be equal regardless of differences in dilation.


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<lsl> default {

   touch_start(integer num_touch)
       float time = llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
       llSay(0,(string)time + " seconds have elapsed since the last touch." );




Script time is the amount of real-world time that the script has been in a running state. It is unaffected by time dilation, but it does not count time while the script is suspended, the user is offline (when in an attachment), the object is in inventory rather than rezzed, etc.

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   llGetTime doesn't reset on admin requested sim restart


function float llGetTime();