llGetTime

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Summary

Function: float llGetTime( );

Returns a float that is script time in seconds with subsecond precision since the last sim reset, script reset or call to either llResetTime or llGetAndResetTime.

Specification

Script time matches normal time, it is unaffected by time dilation. For example, if you call llResetTime on two objects in separate simulators at the same time, and later call llGetTime on both at the same time, their values will be equal regardless of differences in dilation.

Caveats

All Issues ~ Search JIRA for related Bugs

Examples

<lsl> default {

   state_entry()
   {
       llResetTime();
   }
   touch_start(integer num_touch)
   {
       float time = llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
       llResetTime();
       llSay(0,(string)time + " seconds have elapsed since the last touch." );
   }

}

</lsl>

Notes

Script time can be reset by various events. To measure elapsed calendar time, call llGetTimestamp instead, since simulator or script resets will make script time intervals differ from calendar time intervals.

See Also

Deep Notes

All Issues

~ Search JIRA for related Issues
   llGetTime doesn't reset on admin requested sim restart

Footnotes

  1. ^ SVC-3293 may interfere with this, check with CHANGED_REGION_START.

Signature

function float llGetTime();