Difference between revisions of "LlGetTimeOfDay"
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|caveats | |caveats | ||
|constants | |constants | ||
|examples=< | |examples=<source lang="lsl2">//Time will be less than 4 hours unless the sun is locked. | ||
default | default | ||
{ | { | ||
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llOwnerSay((string) tod + " seconds which is "+(string) hours+"h "+(string) minutes+"m"); | llOwnerSay((string) tod + " seconds which is "+(string) hours+"h "+(string) minutes+"m"); | ||
} | } | ||
}</ | }</source> | ||
|helpers | |helpers | ||
|also_functions= | |also_functions= |
Revision as of 03:04, 22 January 2015
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: float llGetTimeOfDay( );80 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the time in seconds with subsecond precision since Second Life midnight or region up-time (time since when the region was brought online/rebooted); whichever is smaller. If the region is configured so the sun stays in a constant position, then the returned value is the region up-time.
Second Life days cycles are 4 hours long (3 hours of light, 1 hour of dark). The sunrise and sunset time varies slowly.
Caveats
Examples
//Time will be less than 4 hours unless the sun is locked.
default
{
touch_start(integer total_number)
{
float tod = llGetTimeOfDay( );
llOwnerSay("Time since last region restart or SL midnight (based on SL 4 hour day):");
integer hours = ((integer)tod / 3600) ;
integer minutes = ((integer)tod / 60) - (hours * 60);
llOwnerSay((string) tod + " seconds which is "+(string) hours+"h "+(string) minutes+"m");
}
}
See Also
Functions
• | llGetSunDirection |