Difference between revisions of "LlGetTimeOfDay"
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RAM Maverick (talk | contribs) |
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|caveats | |caveats | ||
|constants | |constants | ||
|examples | |examples=<lsl>//Time will be less than 4 hours unless the sun is locked. | ||
default | |||
{ | |||
touch_start(integer total_number) | |||
{ | |||
float tod = llGetTimeOfDay( ); | |||
llOwnerSay("Time since last region restart or SL midnight (based on SL 4 hour day):"); | |||
integer hours = ((integer)tod / 3600) ; | |||
integer minutes = ((integer)tod / 60) - (hours * 60); | |||
llOwnerSay((string) tod + " seconds which is "+(string) hours+"h "+(string) minutes+"m"); | |||
} | |||
}</lsl> | |||
|helpers | |helpers | ||
|also_functions= | |also_functions= |
Revision as of 18:40, 2 March 2009
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: float llGetTimeOfDay( );80 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the time in seconds with subsecond precision since Second Life midnight or region up-time (time since when the region was brought online/rebooted); whichever is smaller. If the region is configured so the sun stays in a constant position, then the returned value is the region up-time.
Second Life days cycles are 4 hours long (3 hours of light, 1 hour of dark). The sunrise and sunset time varies slowly (following the seasons?).
Caveats
Examples
<lsl>//Time will be less than 4 hours unless the sun is locked. default {
touch_start(integer total_number) { float tod = llGetTimeOfDay( ); llOwnerSay("Time since last region restart or SL midnight (based on SL 4 hour day):"); integer hours = ((integer)tod / 3600) ; integer minutes = ((integer)tod / 60) - (hours * 60); llOwnerSay((string) tod + " seconds which is "+(string) hours+"h "+(string) minutes+"m"); }}</lsl>
See Also
Functions
• | llGetSunDirection |