llGiveInventory

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Revision as of 23:30, 22 February 2007 by Strife Onizuka (talk | contribs)
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Summary

Function: llGiveInventory( key destination, string inventory );

Give inventory to destination.

• key destination Avatar or object UUID.
• string inventory an item in the inventory of the prim this script is in

The object destination must be in the same sim.
The avatar destination does not have to be in the same sim.

Caveats

  • If inventory is missing from the prim's inventory then an error is shouted on DEBUG_CHANNEL.
  • There is no way to know if the transaction failed.
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Deep Notes

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Signature

function void llGiveInventory( key destination, string inventory );