llGiveInventory

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Revision as of 01:54, 6 April 2009 by Viktoria Dovgal (talk | contribs) (a little more on what happens to scripts sent to objects)
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Summary

Function: llGiveInventory( key destination, string inventory );

Give inventory to destination.

• key destination Avatar or object UUID.
• string inventory an item in the inventory of the prim this script is in

If destination is an object then it must be in the same region.
If destination is an avatar they do not have to be in the same region.

Caveats

  • If destination is an avatar the script sleeps for 2.0 seconds. (Giving to attachments has no delay)
  • If inventory is missing from the prim's inventory then an error is shouted on DEBUG_CHANNEL.
  • There is no way to know if the transaction failed.
  • Scripts reach destination disabled (not running, and cannot be made to run unless the destination object is taken to inventory and rezzed again, or the script is recompiled). To send a running script to a prim use llSetRemoteScriptAccessPin
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Examples

<lsl>default {

   touch_start(integer n)
   {
       //Gives this script to whoever touches the object.
       llGiveInventory(llDetectedKey(0), llGetScriptName());
   }
}</lsl>

See Also

Deep Notes

Search JIRA for related Issues

Tests

•  llGiveInventory Test

Signature

function void llGiveInventory( key destination, string inventory );