Difference between revisions of "LlGround"

From Second Life Wiki
Jump to navigation Jump to search
(buggy (flawed logic) & didn't compile)
m (formatted example, added also-function edge of world)
Line 9: Line 9:
|caveats
|caveats
|constants
|constants
|examples=<pre>
|examples=<lsl>
// by Konigmann Lippmann & Strife Onizuka
// by Konigmann Lippmann & Strife Onizuka
FindGroundOrWater()
FindGroundOrWater()
Line 34: Line 34:
     }
     }
}
}
</pre>
</lsl>
|helpers
|helpers
|also_functions=
|also_functions=
Line 40: Line 40:
{{LSL DefineRow||[[llGroundNormal]]|Gets the ground normal}}
{{LSL DefineRow||[[llGroundNormal]]|Gets the ground normal}}
{{LSL DefineRow||[[llGroundSlope]]|Gets the ground slope}}
{{LSL DefineRow||[[llGroundSlope]]|Gets the ground slope}}
{{LSL DefineRow||[[llEdgeOfWolrd]]|Returns existance of neighboring sims}}
|also_tests
|also_tests
|also_events
|also_events

Revision as of 22:08, 19 February 2008

Summary

Function: float llGround( vector offset );

Returns a float that is the ground height below the object position + offset

• vector offset

The requested position needs to be in the same sim, only the X & Y of the offset are important.

Examples

<lsl> // by Konigmann Lippmann & Strife Onizuka FindGroundOrWater() {

   float fHeight = llGround( ZERO_VECTOR );
   float fWaterLevel = llWater( ZERO_VECTOR );
   if( fHeight < fWaterLevel )
       fHeight = fWaterLevel;
   vector vTarget = llGetPos();
   //llSetPos can only move 10m at a time.
   integer iCounter = 1 + llAbs((integer)(vTarget.z - fHeight) / 10);
   vTarget.z = fHeight;
   do
       llSetPos( vTarget );
   while( --iCounter );

}

default {

   touch_start(integer total_number)
   {
       FindGroundOrWater();
   }

}

</lsl>

See Also

Functions

•  llGroundContour Gets the ground contour
•  llGroundNormal Gets the ground normal
•  llGroundSlope Gets the ground slope
•  llEdgeOfWolrd Returns existance of neighboring sims

Deep Notes

Search JIRA for related Issues

Signature

function float llGround( vector offset );