llGround
Revision as of 23:03, 2 September 2007 by Strife Onizuka (talk | contribs) (buggy (flawed logic) & didn't compile)
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Summary
Function: float llGround( vector offset );42 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the ground height below the object position + offset
• vector | offset |
The requested position needs to be in the same sim, only the X & Y of the offset are important.
Caveats
Examples
// by Konigmann Lippmann & Strife Onizuka FindGroundOrWater() { float fHeight = llGround( ZERO_VECTOR ); float fWaterLevel = llWater( ZERO_VECTOR ); if( fHeight < fWaterLevel ) fHeight = fWaterLevel; vector vTarget = llGetPos(); //llSetPos can only move 10m at a time. integer iCounter = 1 + llAbs((integer)(vTarget.z - fHeight) / 10); vTarget.z = fHeight; do llSetPos( vTarget ); while( --iCounter ); } default { touch_start(integer total_number) { FindGroundOrWater(); } }
See Also
Functions
• | llGroundContour | – | Gets the ground contour | |
• | llGroundNormal | – | Gets the ground normal | |
• | llGroundSlope | – | Gets the ground slope |