Difference between revisions of "LlGroundContour"

From Second Life Wiki
Jump to: navigation, search
m (formatted spec)
Line 7: Line 7:
 
|return_text=that is the ground contour direction below the object [[llGetPos|position]] + '''offset'''. The contour is the direction of a contour line at that point, that is the direction in which there is no change in elevation.
 
|return_text=that is the ground contour direction below the object [[llGetPos|position]] + '''offset'''. The contour is the direction of a contour line at that point, that is the direction in which there is no change in elevation.
 
|spec=This function is defined as:
 
|spec=This function is defined as:
<pre>
+
<lsl>
 
vector llGroundContour(vector offset)
 
vector llGroundContour(vector offset)
 
{
 
{
Line 13: Line 13:
 
     return <-slope.y, slope.x, 0.0>;
 
     return <-slope.y, slope.x, 0.0>;
 
}
 
}
</pre>
+
</lsl>
 
|caveats
 
|caveats
 
|constants
 
|constants

Revision as of 21:14, 19 February 2008

Summary

Function: vector llGroundContour( vector offset );

Returns a vector that is the ground contour direction below the object position + offset. The contour is the direction of a contour line at that point, that is the direction in which there is no change in elevation.

• vector offset

The requested position needs to be in the same sim.

Specification

This function is defined as: <lsl> vector llGroundContour(vector offset) {

   vector slope = llGroundSlope(offset);
   return <-slope.y, slope.x, 0.0>;

} </lsl>

Examples

See Also

Functions

•  llGround Gets the ground height
•  llGroundNormal Gets the ground normal
•  llGroundSlope Gets the ground slope

Deep Notes

Search JIRA for related Issues

Signature

function vector llGroundContour( vector offset );