Difference between revisions of "LlGroundNormal"
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(Clarified function description.) |
(for the love of god, test it before your post it, it is not a unit vector.) |
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Line 5: | Line 5: | ||
|func_footnote=The requested position needs to be in the same sim. | |func_footnote=The requested position needs to be in the same sim. | ||
|func_desc | |func_desc | ||
|return_text=that is the normal | |return_text=that is the ground normal from the current [[llGetPos|position]] + '''offset'''. | ||
|spec=This function is defined as: | |||
<pre> | |||
vector llGroundNormal(vector offset) | |||
{ | |||
vector slope = llGroundSlope(offset); | |||
return <slope.x, slope.y, 1.0>; | |||
} | |||
</pre> | |||
|caveats | |caveats | ||
|constants | |constants |
Revision as of 23:20, 27 November 2007
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Summary
Function: vector llGroundNormal( vector offset );222 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a vector that is the ground normal from the current position + offset.
• vector | offset |
The requested position needs to be in the same sim.
Specification
This function is defined as:
vector llGroundNormal(vector offset) { vector slope = llGroundSlope(offset); return <slope.x, slope.y, 1.0>; }
Caveats
Examples
See Also
Functions
• | llGround | – | Gets the ground height | |
• | llGroundContour | – | Gets the ground contour | |
• | llGroundSlope | – | Gets the ground slope |