Difference between revisions of "LlGroundNormal"
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(for the love of god, test it before your post it, it is not a unit vector.) |
Void Singer (talk | contribs) m (formatted spec) |
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|return_text=that is the ground normal from the current [[llGetPos|position]] + '''offset'''. | |return_text=that is the ground normal from the current [[llGetPos|position]] + '''offset'''. | ||
|spec=This function is defined as: | |spec=This function is defined as: | ||
< | <lsl> | ||
vector llGroundNormal(vector offset) | vector llGroundNormal(vector offset) | ||
{ | { | ||
Line 13: | Line 13: | ||
return <slope.x, slope.y, 1.0>; | return <slope.x, slope.y, 1.0>; | ||
} | } | ||
</ | </lsl> | ||
|caveats | |caveats | ||
|constants | |constants |
Revision as of 22:16, 19 February 2008
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Summary
Function: vector llGroundNormal( vector offset );222 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a vector that is the ground normal from the current position + offset.
• vector | offset |
The requested position needs to be in the same sim.
Specification
This function is defined as: <lsl> vector llGroundNormal(vector offset) {
vector slope = llGroundSlope(offset); return <slope.x, slope.y, 1.0>;
} </lsl>
Caveats
Examples
See Also
Functions
• | llGround | – | Gets the ground height | |
• | llGroundContour | – | Gets the ground contour | |
• | llGroundSlope | – | Gets the ground slope |