Difference between revisions of "LlInstantMessage"

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|notes=Instant Messaging has the benefit of allowing communication from an object to an avatar anywhere in the Grid. The downside is that an object cannot receive an Instant Message, therefore an avatar cannot send an Instant Message to an object. It's a one-way communication avenue. Also, the two-second script delay can be considered a downside in some applications.
 
|notes=Instant Messaging has the benefit of allowing communication from an object to an avatar anywhere in the Grid. The downside is that an object cannot receive an Instant Message, therefore an avatar cannot send an Instant Message to an object. It's a one-way communication avenue. Also, the two-second script delay can be considered a downside in some applications.
 
|cat1=Communications
 
|cat1=Communications
|cat2
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|cat2=Instant Message
 
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|cat4
 
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}}

Revision as of 17:56, 24 April 2007

Summary

Function: llInstantMessage( key user, string message );

Sends an Instant Message specified in the string message to the user specified by key.

• key user
• string message

Caveats

  • This function causes the script to sleep for 2.0 seconds.
    • For applications where this is problematic, it's possible to place the call to llInstantMessage in a child script and pass the information to that script via other means.
  • The message sent can not be longer than 1024 bytes.
All Issues ~ Search JIRA for related Bugs

Examples

key owner;

default {

    on_rez(integer start_param)
    {
        owner=llGetOwner();  // get the key of the objects owner.
    }
    touch_start(integer total_num)
    {        
        llInstantMessage(owner,llKey2Name(owner)+", " + (string)total_num +" Avatar(s) touched me!");
    }
}

Notes

Instant Messaging has the benefit of allowing communication from an object to an avatar anywhere in the Grid. The downside is that an object cannot receive an Instant Message, therefore an avatar cannot send an Instant Message to an object. It's a one-way communication avenue. Also, the two-second script delay can be considered a downside in some applications.

See Also

Functions

•  llOwnerSay
•  llWhisper Sends chat limited to 10 meters
•  llSay Sends chat limited to 20 meters
•  llShout Sends chat limited to 100 meters

Deep Notes

Search JIRA for related Issues

Signature

function void llInstantMessage( key user, string message );