Difference between revisions of "LlKey2Name"
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(sadly, this can not detect the moment when an agent exits the sim) |
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|sort=Key2Name|func=llKey2Name | |sort=Key2Name|func=llKey2Name | ||
|return_type=string|p1_type=key|p1_name=id | |return_type=string|p1_type=key|p1_name=id | ||
|func_footnote=If '''id''' is not in the sim, an empty string is returned. | |func_footnote=If '''id''' is not in the sim and has not been in it recently, an empty string is returned. | ||
|func_desc | |func_desc | ||
|return_text=that is the name of the prim / avatar '''id'''. | |return_text=that is the name of the prim / avatar '''id'''. |
Revision as of 23:22, 5 December 2007
Deletion Requested |
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The deletion of this article was requested for the following reason: Template is no longer used and it's creator thinks it does not function properly. |
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LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: string llKey2Name( key id );210 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a string that is the name of the prim / avatar id.
• key | id |
If id is not in the sim and has not been in it recently, an empty string is returned.
Caveats
- It is difficult to tell the difference between an object that has a name that is an empty string and an object that is not in the sim.
Examples
// Best viewed in Chat History (ctrl-h) default { collision_start(integer a) { llSay(0, "llKey2Name: " + llKey2Name(llDetectedKey(0)) + "\nllDetectedName: " + llDetectedName(0)); } }