Difference between revisions of "LlKey2Name"
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(Changed <pre> to <lsl>) |
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* If the avatar is not in online and in the sim the script is running you must use dataserver and llRequestAgentData to get the avatars name from a key | * If the avatar is not in online and in the sim the script is running you must use dataserver and llRequestAgentData to get the avatars name from a key | ||
|constants | |constants | ||
|examples=<lsl> | |examples=<lsl>// Best viewed in Chat History (ctrl-h) | ||
// Best viewed in Chat History (ctrl-h) | |||
default | default | ||
{ | { | ||
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"\nllDetectedName: " + llDetectedName(0)); | "\nllDetectedName: " + llDetectedName(0)); | ||
} | } | ||
} | }</lsl> | ||
</lsl> | |||
|helpers | |helpers | ||
|also_functions= | |also_functions= |
Revision as of 16:06, 13 February 2008
Deletion Requested |
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The deletion of this article was requested for the following reason: Template is no longer used and it's creator thinks it does not function properly. |
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LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: string llKey2Name( key id );210 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a string that is the name of the prim / avatar id.
• key | id |
If id is not in the sim and has not been in it recently, an empty string is returned.
Caveats
- It is difficult to tell the difference between an object that has a name that is an empty string and an object that is not in the sim.
- If the avatar is not in online and in the sim the script is running you must use dataserver and llRequestAgentData to get the avatars name from a key
Examples
<lsl>// Best viewed in Chat History (ctrl-h) default {
collision_start(integer a) { llSay(0, "llKey2Name: " + llKey2Name(llDetectedKey(0)) + "\nllDetectedName: " + llDetectedName(0)); }}</lsl>