Difference between revisions of "LlKey2Name"
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{{LSL_Function/object|id|prim or avatar|sim=*}}{{LSL_Function | |||
|func_id=210|func_sleep=0.0|func_energy=10.0 | |func_id=210|func_sleep=0.0|func_energy=10.0 | ||
|sort=Key2Name|func=llKey2Name | |sort=Key2Name|func=llKey2Name |
Revision as of 13:21, 29 January 2008
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LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: string llKey2Name( key id );210 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a string that is the name of the prim / avatar id.
• key | id |
If id is not in the sim and has not been in it recently, an empty string is returned.
Caveats
- It is difficult to tell the difference between an object that has a name that is an empty string and an object that is not in the sim.
- If the avatar is not in online and in the sim the script is running you must use dataserver and llRequestAgentData to get the avatars name from a key
Examples
// Best viewed in Chat History (ctrl-h) default { collision_start(integer a) { llSay(0, "llKey2Name: " + llKey2Name(llDetectedKey(0)) + "\nllDetectedName: " + llDetectedName(0)); } }