Difference between revisions of "LlLog"

From Second Life Wiki
Jump to navigation Jump to search
(copy & paste from llLog10)
m
Line 20: Line 20:
   }
   }
}
}
</lsl>
<lsl>
float findexp(float result, float base)
{
    return llLog(result)/llLog(base);
}
default
{
    touch_start(integer total_number)
    {
        llSay(0, (string)findexp(8.0,2.0));
        //returns 3.0
    }
}
</lsl>
</lsl>
|helpers
|helpers

Revision as of 06:29, 16 June 2011

Summary

Function: float llLog( float val );

Returns a float that is the "Wikipedia logo"natural logarithm of val.
If val <= 0 return 0.0 instead.

• float val

To get the base 10 logarithm use llLog10.

Examples

<lsl> default {

 state_entry()
 {
   float num1 = llFrand(100.0);
   llOwnerSay("The natural logarithm of " + (string)num1 + " is " + (string)llLog(num1));
 }

} </lsl> <lsl> float findexp(float result, float base) {

   return llLog(result)/llLog(base);

} default {

   touch_start(integer total_number)
   {
       llSay(0, (string)findexp(8.0,2.0));
       //returns 3.0
   }

}

</lsl>

Notes

There are only two log functions llLog and llLog10. Errors introduced as a result of floating-point arithmetic are most noticable when working with logarithms. llLog should be used instead of llLog10 when converting the base of the logarithm. <lsl>float LogBaseN = llLog(value) / llLog(Base); //This technique introduces errors but is the only way</lsl>

See Also

Functions

•  llLog10
•  llPow
•  llSqrt

Articles

•  "Wikipedia logo"Natural_logarithm

Deep Notes

Search JIRA for related Issues

Signature

function float llLog( float val );