Difference between revisions of "LlLoopSound"

From Second Life Wiki
Jump to navigation Jump to search
m (LSL llLoopSound moved to LlLoopSound: removing prefix)
Line 1: Line 1:
{{LSL_Function
{{LSL_Function/inventory|sound|uuid=true|type=sound|volume=volume}}{{LSL_Function
|func_id=87|func_sleep=0.0|func_energy=10.0
|func_id=87|func_sleep=0.0|func_energy=10.0
|func=llLoopSound
|func=llLoopSound
|p1_type=string|p1_name=sound|p1_desc=inventory name or [[UUID]]
|p1_type=string|p1_name=sound
|p2_type=float|p2_name=volume|p2_desc=between 0.0 (silent) and 1.0 (loud) (0.0 <= '''volume''' <= 1.0)
|p2_type=float|p2_name=volume
|inventory=sound
|func_footnote
|func_footnote
|func_desc=plays attached sound looping indefinitely at volume
|func_desc=Plays attached '''sound''' looping indefinitely at '''volume'''
|return_text
|return_text
|spec
|spec
Line 18: Line 17:
|also_articles
|also_articles
|notes
|notes
|permission
|negative_index
|sort=LoopSound
|sort=LoopSound
|cat1=Sound
|cat1=Sound

Revision as of 23:11, 22 February 2007

Summary

Function: llLoopSound( string sound, float volume );

Plays attached sound looping indefinitely at volume

• string sound a sound in the inventory of the prim this script is in or a UUID of a sound
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)

Caveats

  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
All Issues ~ Search JIRA for related Bugs

Examples

Deep Notes

Search JIRA for related Issues

Signature

function void llLoopSound( string sound, float volume );