Difference between revisions of "LlLoopSound"
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{{LSL DefineRow||[[llTriggerSound]]|3=Plays a sound {{HoverText|unattached|The sound does not moves with the prim}}.}} | {{LSL DefineRow||[[llTriggerSound]]|3=Plays a sound {{HoverText|unattached|The sound does not moves with the prim}}.}} | ||
{{LSL DefineRow||[[llTriggerSoundLimited]]}} | {{LSL DefineRow||[[llTriggerSoundLimited]]}} | ||
{{LSL DefineRow||[[llStopSound]]|3=Stops playing a looped sound.}} | |||
|also_events | |also_events | ||
|also_tests | |also_tests |
Revision as of 12:57, 2 September 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llLoopSound( string sound, float volume );87 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Plays attached sound looping indefinitely at volume
• string | sound | – | a sound in the inventory of the prim this script is in or a UUID of a sound | |
• float | volume | – | between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0 )
|
Caveats
- If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
- If sound is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
Examples
<lsl> llLoopSound("ambient.wav", 0.5);
</lsl>See Also
Functions
• | llLoopSoundSlave | – | Plays a sound attached indefinatly. | |
• | llPlaySound | – | Plays a sound. | |
• | llTriggerSound | – | Plays a sound unattached. | |
• | llTriggerSoundLimited | |||
• | llStopSound | – | Stops playing a looped sound. |