llMakeFountain

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Emblem-important.png Deprecated
(This function has been deprecated, please use llParticleSystem instead.)

Summary

Function: llMakeFountain( integer particles, float scale, float vel, float lifetime, float arc, integer bounce, string texture, vector offset, float bounce_offset );

Make a fountain of particles

• integer particles
• float scale
• float vel
• float lifetime
• float arc
• integer bounce
• string texture a texture in the inventory of the prim this script is in or a UUID of a texture
• vector offset offset relative to the prim's position and expressed in local coordinates and is completely ignored.
• float bounce_offset

Caveats

  • This function causes the script to sleep for 0.1 seconds.
  • This function has been deprecated, please use llParticleSystem instead.
  • offset functionality has been removed, any value provided is completely ignored. For future proofing purposes, you should use a ZERO_VECTOR for it's value.
  • If texture is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
  • If texture is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
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Examples

Notes

Beginning in 1.14, the simulator will be using llParticleSystem to emulate legacy llMakeFountain particles. <lsl> llMakeFountain(integer particle_count,

             float particle_scale,
             float particle_speed,
             float particle_lifetime,
             float source_cone,
             integer source_bounce,
             string source_texture_id,
             vector local_offset,
             vector bounce_offset);

</lsl> <lsl> fakeMakeFountain(integer particle_count, float particle_scale, float particle_speed,

               float particle_lifetime, float source_cone, integer bounce,
               string source_texture_id, vector local_offset, vector bounce_offset)

{ // local_offset is ignored // bounce is ignored // bounce_offset is ignored

   llParticleSystem([
       PSYS_PART_FLAGS,            PSYS_PART_INTERP_COLOR_MASK

Deep Notes

Search JIRA for related Issues

Signature

function void llMakeFountain( integer particles, float scale, float vel, float lifetime, float arc, integer bounce, string texture, vector offset, float bounce_offset );