Difference between revisions of "LlMoveToTarget"

From Second Life Wiki
Jump to navigation Jump to search
(<lsl> example)
Line 12: Line 12:
|constants
|constants
|examples=Drop this script in a prim to have it follow the prim owner.
|examples=Drop this script in a prim to have it follow the prim owner.
<pre>
<lsl>
default
default
{
{
Line 36: Line 36:
     }
     }
}
}
</pre>
</lsl>
|helpers
|helpers
|also_functions={{LSL DefineRow||[[llStopMoveToTarget]]}}
|also_functions={{LSL DefineRow||[[llStopMoveToTarget]]}}

Revision as of 05:09, 27 April 2008

Summary

Function: llMoveToTarget( vector target, float tau );

Critically damp to target in tau seconds (if the script is physical)

• vector target region position
• float tau seconds to critically damp in

To stop the object from maintaining the target positions use llStopMoveToTarget
To change the rotation in the same manner use llLookAt or llRotLookAt.

Examples

Drop this script in a prim to have it follow the prim owner. <lsl> default {

   state_entry()
   {
       vector pos = llGetPos();
       llSetStatus(STATUS_PHYSICS, TRUE);
       // Little pause to allow server to make potentially large linked object physical.
       llSleep(0.1);
       llMoveToTarget(pos,0.4);
       // Look for owner within 20 meters in 360 degree arc every 1 seconds.
       llSensorRepeat("", llGetOwner(), AGENT, 20.0, PI,1.0);
   }
   sensor(integer total_number)
   {
       // Get position of detected owner
       vector pos = llDetectedPos(0);
       // Offset back one metre in X and up one metre in Z based on world coordinates.
       // Offset relative to owner is possible but beyond the scope of this example.
       vector offset =<-1,0,1>;
       pos+=offset;
       llMoveToTarget(pos,0.4);     
   }

}

</lsl>

See Also

Functions

•  llStopMoveToTarget
•  llLookAt
•  llRotLookAt
•  llTarget

Deep Notes

Search JIRA for related Issues

Signature

function void llMoveToTarget( vector target, float tau );