Difference between revisions of "LlPassCollisions"
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{{LSL_Function | |||
|func_id=166|func_sleep=0.0|func_energy=10.0 | |func_id=166|func_sleep=0.0|func_energy=10.0 | ||
|func=llPassCollisions|p1_type=integer|p1_name=pass|p1_desc=boolean, if {{LSLG|TRUE}}, collisions are passed from children on to parents | |func=llPassCollisions|p1_type=integer|p1_name=pass|p1_desc=boolean, if {{LSLG|TRUE}}, collisions are passed from children on to parents |
Revision as of 13:21, 29 January 2008
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Summary
Function: llPassCollisions( integer pass );166 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Sets pass-collisions prim attribute.
• integer | pass | – | boolean, if TRUE, collisions are passed from children on to parents |
default is FALSE.
Caveats
Examples
See Also
Events
• | collision_start | |||
• | collision | |||
• | collision_end |
Functions
• | llPassTouches | |||
• | llCollisionFilter | |||
• | llCollisionSound | |||
• | llCollisionSprite | |||
• | llVolumeDetect |