Difference between revisions of "LlPlaySoundSlave"

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Line 3: Line 3:
 
|func=llPlaySoundSlave
 
|func=llPlaySoundSlave
 
|p1_type=string|p1_name=sound|p1_desc=inventory item or [[UUID]]
 
|p1_type=string|p1_name=sound|p1_desc=inventory item or [[UUID]]
|p2_type=float|p2_name=volume|p2_desc=between 0.0 (silent) and 1.0 (loud) (0.0 <= '''volume''' <= 1.0)
+
|p2_type=float|p2_name=volume|p2_desc=between 0.0 (silent) and 1.0 (loud) (0.0 &lt;&#61; '''volume''' &lt;&#61; 1.0)
 
|inventory=sound
 
|inventory=sound
 
|func_footnote
 
|func_footnote

Revision as of 18:50, 20 February 2007

Summary

Function: llPlaySoundSlave( string sound, float volume );

Plays attached sound once at volume, synced to next loop of most audible sync master

• string sound inventory item or UUID
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)

Examples

Deep Notes

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Signature

function void llPlaySoundSlave( string sound, float volume );