Difference between revisions of "LlPlaySoundSlave"

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(Hmm. Need to work on what I put there. It won't play from being set in state entry but detection may be the wrong choice of words. It has to be triggered.)
(Undo revision 1189391 by Rolig Loon (Talk))
(3 intermediate revisions by 3 users not shown)
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{{Issues/VWR-1574}}{{LSL_Function/inventory|sound|uuid=true|type=sound|volume=volume}}
{{LSL_Function
{{LSL_Function
|inject-2={{Issues/VWR-1574}}{{LSL_Function/inventory|sound|uuid=true|type=sound|volume=volume}}
|func_id=90|func_sleep=0.0|func_energy=10.0
|func_id=90|func_sleep=0.0|func_energy=10.0
|func=llPlaySoundSlave
|func=llPlaySoundSlave
Line 6: Line 6:
|p2_type=float|p2_name=volume
|p2_type=float|p2_name=volume
|func_footnote
|func_footnote
|func_desc=Plays attached '''sound''' once at '''volume''', synced to next loop of most audible sync master declared by [[llLoopSoundMaster]].
|func_desc=Plays attached {{LSLP|sound}} once at {{LSLP|volume}}, synced to next loop of most audible sync master declared by [[llLoopSoundMaster]].
|return_text
|return_text
|spec
|spec
|caveats
|caveats=* As an object can only have a single active sound, llPlaySoundSlave() should be called from a different prim than the one that defined a sync master, otherwise it will remove the master sound, and no sound will be available to sync-to.
|constants
|constants
|examples
|examples

Revision as of 18:07, 12 April 2014

Summary

Function: llPlaySoundSlave( string sound, float volume );

Plays attached sound once at volume, synced to next loop of most audible sync master declared by llLoopSoundMaster.

• string sound a sound in the inventory of the prim this script is in or a UUID of a sound
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)

Caveats

  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
  • As an object can only have a single active sound, llPlaySoundSlave() should be called from a different prim than the one that defined a sync master, otherwise it will remove the master sound, and no sound will be available to sync-to.

Important Issues

~ All Issues ~ Search JIRA for related Bugs
   llLoopSoundSlave and llPlaySoundSlave produce no sound.

Examples

See Also

Functions

•  llPlaySound Plays a sound attached once.
•  llLoopSound Plays a sound attached indefinitely.
•  llLoopSoundMaster
•  llLoopSoundSlave
•  llTriggerSound Plays a sound unattached.
•  llTriggerSoundLimited

Deep Notes

All Issues

~ Search JIRA for related Issues
   llLoopSoundSlave and llPlaySoundSlave produce no sound.

Signature

function void llPlaySoundSlave( string sound, float volume );