Difference between revisions of "LlPlaySoundSlave"

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{{LSLFunctionAll|func_id=90|func_sleep=0.0|func_energy=10.0|func=llPlaySoundSlave|p1_type=string|p1_name=sound|p2_type=float|p2_name=volume|func_footnote=plays attached sound once at volume (0.0 - 1.0), synced to next loop of most audible sync master|return_text|spec|caveats|examples|helpers|related|also|notes}}[[Category:LSL_Functions]][[Category:LSL_Stub]]
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{{LSL_Function
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|inject-2={{Issues/VWR-1574}}{{LSL_Function/inventory|sound|uuid=true|type=sound|volume=volume}}
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|func_id=90|func_sleep=0.0|func_energy=10.0
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|func=llPlaySoundSlave
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|p1_type=string|p1_name=sound
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|p2_type=float|p2_name=volume
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|func_footnote
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|func_desc=Plays attached {{LSLP|sound}} once at {{LSLP|volume}}, synced to next loop of most audible sync master declared by [[llLoopSoundMaster]].
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|return_text
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|spec
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|caveats=* As an object can only have a single active sound, llPlaySoundSlave() should be called from a different prim than the one that defined a sync master, otherwise it will remove the master sound, and no sound will be available to sync-to.
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|constants
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|examples
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|helpers
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|also_functions=
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{{LSL DefineRow||[[llPlaySound]]|3=Plays a sound {{HoverText|attached|The sound moves with the prim}} once.}}
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{{LSL DefineRow||[[llLoopSound]]|3=Plays a sound {{HoverText|attached|The sound moves with the prim}} indefinitely.}}
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{{LSL DefineRow||[[llLoopSoundMaster]]}}
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{{LSL DefineRow||[[llLoopSoundSlave]]}}
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{{LSL DefineRow||[[llTriggerSound]]|3=Plays a sound {{HoverText|unattached|The sound does not move with the prim}}.}}
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{{LSL DefineRow||[[llTriggerSoundLimited]]}}
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|also_events
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|also_tests
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|also_articles
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|notes
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|sort=PlaySoundSlave
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|cat1=Sound
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|cat2
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|cat3
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|cat4
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}}

Latest revision as of 18:07, 12 April 2014

Summary

Function: llPlaySoundSlave( string sound, float volume );

Plays attached sound once at volume, synced to next loop of most audible sync master declared by llLoopSoundMaster.

• string sound a sound in the inventory of the prim this script is in or a UUID of a sound
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)

Caveats

  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
  • As an object can only have a single active sound, llPlaySoundSlave() should be called from a different prim than the one that defined a sync master, otherwise it will remove the master sound, and no sound will be available to sync-to.

Important Issues

~ All Issues ~ Search JIRA for related Bugs
   llLoopSoundSlave and llPlaySoundSlave produce no sound.

Examples

See Also

Functions

•  llPlaySound Plays a sound attached once.
•  llLoopSound Plays a sound attached indefinitely.
•  llLoopSoundMaster
•  llLoopSoundSlave
•  llTriggerSound Plays a sound unattached.
•  llTriggerSoundLimited

Deep Notes

All Issues

~ Search JIRA for related Issues
   llLoopSoundSlave and llPlaySoundSlave produce no sound.

Signature

function void llPlaySoundSlave( string sound, float volume );